Tuesday, February 9, 2016
Error Machine is back with another retrospective episode. This time, Luke takes the lead and he and Dustin discuss an SNES classic. While they heap loads of praises on the game, they also express some frustrations and gripe a bit as well. Time marks below
1.30 Dustin gets borderline racist
3.00 Hype for original DKC
8.30 What's different from the original?
15.00 Tons of collectibles/secrets
17.50 What makes the game good?
19.25 What could make the game better?
28.15 Diddy and Dixie's controls
30.50 Themed worlds
34.20 Different types of levels
51.00 Animal buddies
56.10 K. Rool battle
59.00 Whatever happened to the different Kongs?
1.01.10 Cranky Kong is a jerk
1.02.30 Character roll call
1.06.10 How Luke feels about the game now
Music in order of appearance
Donkey Kong Rescued
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Friday, January 22, 2016
Error Machine has officially been around for 2 years now. Can you believe it? All 5 of you? Can you believe it? In celebration of two years of Error Machine, Christopher Craig Cramer makes a triumphant return, although we mostly just go about our business as usual.
New videos up on the Error Machine YouTube page, and don't forget to rate, comment, and subscribe on both iTunes and Stitcher Radio
1.10 2 Years of Error Machine
2.10 Chris has been busy
5.00 Luke can't discuss the awesome things going on in his life
7.45 BCFX for our next retrospective?
9.30 Dustin's thoughts on Terminator Genisys
13.00 Kung Fury discussion
16.00 Chris talks Destiny
22.30 Dustin and Luke talk Bastion
28.20 Bastion's allegorical undertones
30.00 Luke played Murasame Castle/Alien Chaos 3D
36.30 New releases
42.40 Stay classy, Japan
44.30 Locking content behind amiibos
48.00 More amiibo news
50.10 Smash Bros. on ESPN
Thursday, January 7, 2016
What better way to end a terrific year in gaming than by listening to two guys whose opinions don't really matter? That's right, it's the Error Machine Podcast Game of the Year Awards for the year of 2015. You can see our categories below, and don't forget to comment, rate, and/or subscribe. And don't forget to find us on YouTube.
1.30 Christmas recap
4.45 Biggest Surprise
8.00 Biggest Disappointment
11.30 Best Retro Game
13.50 Best 2014 Game We Played in 2015
19.25 Dumbest Title
21.45 Best Title
25.00 Biggest Mess Up of the Year
29.10 Game We Wish We Would Have Played in 2015
32.40 Game We Wish People Would Shut Up About
34.30 Best Overall System
37.00 Best Value
40.30 Coolest Weapon
45.30 Most Unnecessary Re-Release
50.30 Most Adorable Game
55.00 Our Top 5 Games of the Year
We talk A LOT in this episode. But what topic deserves to be talked about more than Super Mario World? It's universally agreed upon to be a masterpiece, and Luke and Dustin have no arguments to that statement. They discuss everything from the Super Nintendo's launch to the final battle to the game's legacy, and end it with some listener memories Time marks below. Enjoy!
1.50 Super Nintendo launch and early memories
4.20 Super Mario Bros. 3 or Super Mario World?
5.35 New system means new possibilities
7.00 Yoshi at his best
10.15 Introducing the coin medals
11.40 Mario 3 vs SMW power-ups
13.00 The little details
15.05 The soundtrack
18.00 New inventory system
19.20 Replaying levels
20.20 Secret exits
21.20 Ghost houses
26.10 Other secrets
31.40 Star Road
32.50 Cohesiveness of the world
34.40 Special Area
37.30 Screw "Tubular"
41.55 Our favorite levels
49.30 Valley of Bowser
53.40 Bowser's Castle
55.40 The final battle
1.01.00 Best ending ever!
1.06.40 Listener memories
1.12.20 Luke's sentimental story
1.16.40 What may have been...
Music (in order of appearance)
Valley of Bowser
Saturday, January 2, 2016
It's that time of the year again. Game of the year season is upon us, and since I like to pretend that I'm a legitimate voice in the world of videogames and that people care about my opinions, I've decided to do my own game of the year awards again this year.
We'll start off with a few random categories before going into my top 10 of the year list. Let's get started with my Biggest Disappointment...
I tried to play Fallout 3 on two separate occasions and gave up after only a few hours both times. At the time, I had never really played a western RPG, but in the years since, I've put hundreds of hours into games like Bethesda's own Skyrim and the Borderlands series, so I have a lot of experience with the genre now. I knew I was going to have to buy Fallout 4 because my wife really wanted to play it, and I won't lie, I began to get hyped the closer the game got to release. I put about 50 hours into the game in two weeks and I'm currently trying to get as much off of my backlog before the season pass content begins to drop, which will bring me right back into the Commonwealth.
2015's 2014 Game of the Year
This category was a toss-up between Rogue Legacy and Shovel Knight. While I certainly played Shovel Knight with as much love and fervor in 2015 as I did 2014, it loses for that exact reason: I already played it last year.
Rogue Legacy was a game that I heard a lot about last year, but I shied away from rogue-likes. Due to the recommendation from my Error Machine cohort, Luke, and the fact that it was free on Playstation Plus shortly after I bought a PS4, I decided to give the game a shot. Obviously, I wasn't disappointed. I got obsessed with the game for a good 3-4 months, constantly returning to it. It really did give me the "just one more run" bug like no other game this year.
Most Unnecessary Re-Release
I own the game on 4 different consoles and I've only purchased it one time. I bought it on the Xbox 360 when it was first released, and then Sony decided to make it free every other month on the Playstation Plus service. I always download, but I don't play it. Just stop already. I don't need any more copies of this game. It's good, and I really do love it, but it's starting to wear out its welcome.
Best Unnecessary Re-Release
In retrospect, it's something I should have seen coming, but the final reveal of The Phantom Pain goes down as one of my favorite twists in gaming history. It's even better than when you found out that dude's wife was in his arm.
In honesty, I was a little bummed to find out that I wasn't actually playing as Big Boss, but I really loved the way it all played out at the end and the way it tied into Ground Zeroes.
Retro Game of the Year
It's just a really solid platformer featuring a classic cartoon character. Controlling Felix feels a bit slippery when you first start it up, but after you get acclimated to it, you'll find it to be a hidden gem on the NES.
Game I'm Most Sad About Not Playing This Year
Most Adorable Game
It's about time Toad had his turn in the spotlight. Just don't go into this game expecting it to be a Mario clone, because it's definitely not. What we have instead is--as every reviewer on earth called it--a puzzle-platformer with no jump button. Most levels are fairly straightforward, but the real challenge lies in trying to find all the secrets, which are sometimes extremely difficult to find. Definitely worth a playthrough.
Favorite Portable Game
Obviously, I didn't play too many portable games this year, but I think even if I had, this would still be near the top of the list. I'd never played a P&Z game before, and I didn't even touch Puzzle & Dragons Z. I bought this exclusively based on the fact that they slapped Mario in the game. I have no shame about it, because it's still a solid game for Nintendo's handheld system.
Notable games not listed on my Top 10 list:
Batman: Arkham Knight
For these titles, I just didn't have a chance to play them this year, so they unfortunately missed out on making my list. If I had the chance, a couple of them probably would have made it, but it'd be tough, because 2015 was a fantastic year for gaming. And with that, let's get on to my top 10 games of the year.
The only reason Splatoon doesn't appear higher on this list is because I've only had a few days to play it. I received it as a Christmas gift, but in the short amount of time I've been able to fire it up, I've had nothing but fun. Being someone who shies away from online multiplayer, especially online shooters, I was apprehensive about paying full price for Splatoon in the off chance that I wouldn't like it. My wife managed to find it for a cool $20 on Black Friday, and if I would have known how much fun I would have had with it, I would have been an early adopter.
Since the point of the game is covering up the arena with your team's colored ink rather than kills and deaths, you can still gain lots of experience points even if it's a one-sided battle. That's always been the main reason I've avoided FPS games online, I'm just not good at them, nor to I have the patience to try and get good, but with Splatoon, not only can I level up quickly, but I'm actually halfway decent as well.
I waited for the retail release rather than jumping in with the downloadable episodes, and I think that's the way to go. I don't know how well the game would have kept my had I had a week's wait time between episodes. While a week may not seem like a large wait, it's a big enough wait for me to find another game to move on to and not come back.
The only real complaints I have about the game are the lack of enemy variety and fairly week boss fights.
Considering the insane amount of hype everyone had for this game, I kind of feel like it was a letdown for some. A lot of people fully expected this to be the game-to-end-all-games, and while it's certainly an incredible experience and one I'll go back to, I think it falls short in that regard. I didn't feel the need to explore the Commonwealth like I did Skyrim, and I was pretty much always actively involved in a quest, straying away from the path only occasionally.
Fallout 4 is still fantastic and made me a fan of the series after I thought all hope was lost.
The Tomb Raider reboot was one of my favorite games of the last generation of consoles. I was never a fan of the original series, and had no real intentions of playing the reboot, but after numerous positive reviews, I played it about a year after release when I found it for a decent price. I wasn't going to wait that long for its sequel.
Being released on the same day as Fallout 4 didn't do the game any favors, and I was part of the problem, I chose Fallout 4 over Rise of the Tomb Raider. I can't say I regret the decision despite the fact that Tomb Raider appears higher on the list, but I wish Microsoft would or whoever was responsible would have made a better decision and released the game on a date that would have been more beneficial for its sales.
That being said, this game is everything I loved about the first one and then some. I liked the story and location a lot more this time around, and hey, they even included some actual tomb raiding in this one! The inclusion of side missions was a nice diversion, although I'm afraid that Crystal Dynamics did this as a way to test the waters for a fully open-world Tomb Raider in the future. I can't say I would want that, but I would certainly play it and likely enjoy it.
If I had one complaint, it would be this: why does literally everything fall apart the moment Lara touches it? If she were a real person, I would never go near her. Every building she enters just collapses!
It nailed the tone of Metroid, with long sections of loneliness and dread. You certainly get the feeling that you're on your own, and the game even felt like a 2D survival horror game at times. As far as indie games go, Axiom Verge is one of the best I've ever played.
As with the original, you have red coins, flowers, and in this case, spools of yarn to collect. The red coins don't do much other than giving you 100% at the end of the level, collecting all the flowers in a world unlocks a secret level, and collecting all the yarn in a level unlocks a new Yoshi for you to play as, usually with a design that represents the level you just completed.
The game has some of the most creative level design I've ever seen in a platformer. So many times my wife and I would stop and take a moment to comment on how cool the level we just started was. It looks beautiful and some of the tricks they allow you to use in certain levels are fun to use. The only flaw I found in the game is the same flaw I find in the New Super Mario Bros. games, which is when playing co-op, you constantly bump into one another. It's a little more acceptable in Mario, but in Yoshi, you'll find yourself accidentally licking up and bouncing off your partners, which can be annoying. Overall though, Yoshi's Woolly World is one of the better 2D platformers in recent memory.
The way a seemingly inconsequential side story would turn into a multi-hour adventure that I had to get to the bottom of, causing me to just get lost in the world. Unlike Fallout 4, I did find myself just exploring the world of The Witcher for hours on end, which was made worse by the fact that there were so many darn question marks for me to discover on that map. I may not be a completionist, but I do have a bit of OCD and I had to go discover what those question marks were anytime I found myself near one. Not to mention the hours I would spend playing Gwent.
I never finished Wild Hunt because it's so large and a certain other game was released that I'll get to later. I did buy the expansion pack that came with the physical Gwent set, and once I get some of these games off my backlog, I fully intend to go back and finish Geralt's adventure.
Rocket League did something that I didn't think was possible, it made me love playing online multiplayer, and again, it helps that I'm actually decent at the game. It's funny how that works, eh? Even when my team would be getting blown out, I still found myself having a blast, and there's nothing more thrilling than making a last second goal to tie the game or take the lead. There was a lot of fist-pumping going on in the Thomas household this year.
I haven't played the game since they added in the mutations, but from what I've heard from friends, I don't need to. Rocket League is still a great game to play when I only have a few minutes to kill, but now that I have Splatoon, I think Rocket League will be retired. Thank you, Rocket League, you were incredible.
I do enjoy the level creating, but the real joy to me is just playing random levels. This is another game that I know I'll come back to again and again for years to come. This is the game that Wii U was made for. While the majority of levels range from average to good, every so often you'll come across an absolute gem that you'll want to star just so you can play it again or show a friend. We at Error Machine love it so much that Luke began a video series dedicated to highlighting particular levels. Here he is reviewing my level "Airship Troll."
My only complaint is the auto-scrolling levels. Don't get me wrong, they're incredibly creative and the people making them are very talented and understand the level creator on a level I'll never reach, but they're just no fun to actually play, but then again, those levels all have 50,000 stars and I have one level that has 20, so maybe I don't know what I'm talking about.
Super Mario Maker is the gift that keeps on giving.
I expected Phantom Pain to be good, but I don't think any of us expected the game to be as good as it actually is. They put so much love into every detail, even down to the most insane degree. The fact that you can play a tape of a guy taking a dump while hiding inside of a port-a-john and have enemies walk away in disgust...just...that's amazing! I can't even with this game, you guys. I've been a fan of the series since I first played the first Metal Gear Solid back in 1998, and during my replays, it was obvious that the controls of each game were products of their time, but Phantom Pain plays and controls the way a Metal Gear Solid game was always meant to. It just feels good.
I've always considered the original Metal Gear Solid to be the best in the series, and yes, I'm fully aware that nostalgia plays a role in that opinion, as Snake Eater and Guns of the Patriots are also fantastic games, but I can sit here and say with certainty that Phantom Pain is the best Metal Gear Solid game there is, and considering that I would rank the original MGS in my top 5 games of all-time, yes, that means I would rank Phantom Pain in there now.
Skull Face (and the Skulls unit in general) aren't the strongest antagonists the series has ever had, but I'll let that slide, as you only encounter them in certain missions. There's nothing more satisfying than marking an entire outpost of enemies and taking them all out and fulton-ing them with getting spotted. A perfect stealth run through a mission? Nothing better. And of course, the way they bridged the gap between Peace Walker and the original Metal Gear was done beautifully. Metal Gear Solid V: The Phantom Pain is far and away my favorite game of 2015.
Thanks for reading, and don't forget you can find me on the internet at all the places linked below.
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