Saturday, August 1, 2015

Metal Gear Solid Month - Metal Gear Solid


Metal Gear Solid V: The Phantom Pain is now just one month away, and as a way to celebrate, I'll be looking back at what is quite possibly my all-time favorite videogame series. I'll be starting with Metal Gear Solid on the original Playstation. While I am very familiar with Metal Gear and Metal Gear 2: Solid Snake due to reading, writing, and playing the series for quite some time now, Metal Gear Solid was my entryway into the franchise, and to this day I would rank in my top 3 games of all-time.

I'll be going through and reviewing all the main story titles beginning with MGS, though I'm still debating if I want to try and play Peace Walker again. So without further ado, let's start with an incredible tune and get right into Metal Gear Solid month!


I speak a lot about the way things used to be; it's no secret that retro gaming is where my heart lies. One of the things I miss most in this age of ever-increasing technology and convenience is the videogame magazine. I was never a subscriber to any magazines growing up, but any time one caught my eye, I would beg my mom to buy it for me at the local supermarket, and I would spend hours each and every day reading about how awesome Mortal Kombat II was going to be, looking at the bloody fatalities in all of their 16-bit gory glory.

What was even better about these magazines is that once CD-based home consoles started hitting the market (but before the boom in the Internet), companies would often include a demo disc with your purchase. That's how I discovered Metal Gear Solid.

Not exactly the most creative cover art in the world.

I didn't buy the magazine myself. In fact, I don't even know which magazine it came from, all I knew is that my friend David Griffin wouldn't shut up about this bite-sized demo of a game coming later that year. It wasn't until I actually got my hands on it myself that I understood why he was so excited. The demo itself was still in Japanese, so we didn't understand a bit of what was going on in the story, and it was a section of the game that could be completed in about five minutes if you wanted to do it that way, as it only consisted of the dock and heliport sections of the game.

But once I finally started playing, I understood. I got it!

Even though I had played other 3D games on my Playstation by that point, and had seen Super Mario 64, 3D games just didn't interest me all that much. They seemed like a lot to take in. Why couldn't Super Mario 64 just give me a map screen? That's what they've done for 10 years now, why change it? But once I started playing Metal Gear Solid, I saw the light.


That five minute demo that I died several times on and couldn't understand a word of what was being said is what finally converted me to 3D videogames. This was more than just a game, this was an adventure. This was a story. I convinced my mom to let me do extra chores in exchange for picking the game up for me on release day.

It was irregular for gamers to go through a game trying to avoid conflict. I played Resident Evil the previous year, and while the best strategy in Resident Evil is to avoid combat at all costs, you really don't have a choice. If you try to kill every enemy in Resident Evil, you'll find yourself without enough ammo to take down a boss, meaning you've essentially locked yourself out of the rest of the game. When you open doors, you have no chance of not alerting enemies. The moment you walk through a door, every monster in that room knows you're there, and they're coming after you.

Metal Gear Solid was different. As Solid Snake, I was tasked to actually think and act like a stealth operative. I had to watch enemy patterns and keep an eye out for security cameras. Granted, you were mostly doing that through use of an on-screen map, but it didn't detract from the overall experience for me.


I fired the game up on release day, quickly making my way through the air ducts on the heliport and eagerly anticipating what the game had in store. That first night I spent a lot of time on the phone with David. This game was still a bit hard for me to grasp, and once I finally made it to Floor B2 and found myself in a gas-filled area and an electrified floor, I knew I needed help. Luckily David has also picked up the strategy guide.

After I followed David's instructions on where to find the gas mask and Nikita launcher, I guided a missile to take out the electric breakers and made my way to the next area, which stopped me with a rather bloody cutscene.


After watching this scene, I decided that that was my stopping point for the day. The best thing about this scene--and really the best part about the game in general--is what it doesn't show you. While you do get quick flashback cuts, you're not shown in great detail what exactly the ninja (Gray Fox, a former friend to Solid Snake) did to these soldiers in that room. You're forced to fill in the blanks, and that's why I still prefer this version of the game over the graphically superior GameCube remake, The Twin Snakes. Twin Snakes shows you exactly what happens from the start of that encounter to the end, leaving no room for your imagination. When I first saw this cutscene on the original, I legitimately thought "What am I about to go up against? How can I possibly beat whatever that thing was?"

Most people who played Twin Snakes probably played the original, and at that point wouldn't be shocked by what happened next, but that scene does such a great job of setting up a sense of fear before the fight and getting your adrenaline pumping. Even with the brief glimpses of Gray Fox, you never get a good shot of him, and that's what made it so great, the uncertainty of the unknown.


It took me a few tries to figure out how I was supposed to approach this fight. Chaff grenades followed by a quick burst from the Famas machine gun seemed to work, but you only have so many chaff grenades and he deflects your bullets otherwise. I didn't want to go anywhere near this guy, there's no doubt he would cut me up with that sword the same way he did those soldiers in the hallway. But after I had exhausted all other options, I tried hand-to-hand combat, and found that to be exactly what Gray Fox wanted.

After the fight was over, I felt like a huge weight had been lifted, but then I realized I was still very early on in the game, and likely had tougher battles awaiting me.

The game has tons of iconic moments, and some of the tricks needed to proceed in the game, including real-world instances like getting Meryl's codec frequency from the game's cd case and in-game examples like altering a shape-shifting key card, were all expertly crafted. But if we're going to choose only one moment that stands out from the pack, it's the Psycho Mantis battle.

Dude can read your memory card, which still kind of blows my mind.

The fight with Psycho Mantis has gone down as videogaming legend. Whenever you come across a casual Metal Gear fan, Psycho Mantis is the one thing they remember in great detail. I remember playing this as a 13-year-old and racking my brain trying to figure out how to beat him. Much like the Gray Fox fight, I exhausted every weapon and expended several lives, I was completely bumfuzzled. Some weapons seemed to work, and I was able to chip away his life, but not at any acceptable rate. How do you beat someone that can read your mind and anticipates your every move?

It wasn't until I was so frustrated that it carried over into boredom that I decided to use my codec to call random people. In those codec calls, the Colonel and Naomi seemed to be alluding to something, and after a bit of probing and prodding, they finally revealed the secret: switching the controller into the second controller port. This. Was. Genius.


There are other boss battles that I enjoy more than Psycho Mantis, but this one is still the most memorable for how it required real-world actions on the part of the player. Suddenly, Mantis can no longer read your mind and the battle becomes a cakewalk.

After Mantis gives you his sob story (because every Metal Gear boss has a sob story), you come to the scariest part of the game: the cave.

I have no idea why this section scared me. Perhaps it was the requirement of the night-vision goggles obscuring my vision or the fact that you couldn't read your map and find out where the wolves where prowling, but I used to dread this section as a kid. It wasn't until after I beat the game the first time that I discovered that there are several tricks to use to your advantage. The obvious trick is equipping Sniper Wolf's handkerchief on your second time through. With Sniper Wolf being one of their trusted handlers, they won't attack you. But did you know that you could lie under Snake's trademark cardboard box, have the dogs pee on the box, and from there on they won't attack you because you bear their scent? Kind of weird (and I could never get it to work), but amazing the kind of tricks that Kojima put into this game, a theme that you will see throughout the series.


As I mentioned before when talking about the Gray Fox cutscene prior to the battle, it's what this game alluded to but didn't show that made it so great. In cutscenes throughout the game, you get small glimpses of the titular Metal Gear, a walking nuclear tank. But in these scenes, the view is obscured and the shots are quick. Having not had the experience of the original NES/MSX games, this was all a new thing for me.

After I bested Psycho Mantis, took down Sniper Wolf, outlasted Revolver Ocelot in the torture device, outsmarted the hapless guard and escaped from the holding cell (with the use of some cleverly placed ketchup), took down a Hind D helicopter, beat Sniper Wolf again, and survived a thrilling battle with the hulking Vulcan Raven, I finally made my way to Metal Gear Rex's holding area.


This was overwhelming. I knew that eventually I was going to have to face this thing, but how could I possibly do that?

Wait, what's this? There's a way to shut down Metal Gear? Yeah, let's do that!

After discovering that the key card you have will change shape in different temperatures, you have to go through possibly the only bad part of the game. Actually, it's not so much bad as it is tedious. Climb all the way up to the control room, insert key card one. Climb all the way back down and make your way to the freezer room where you fought Vulcan Raven. Wait a few minutes until the key card changes, make your way back, climb up to the control room, use second card. Climb back down, make your way back to the blast furnace, wait a few minutes for the key card to change again, go back to Metal Gear's holding area, climb back up to the control room, finally insert third key.


Well, that certainly padded the game out about another half hour, but at least now Metal Gear is...wait, why is that computer saying the Metal Gear has been activated? Why is Master Miller calling me? WHAT? It was Liquid Snake the whole time?!?

At this point I know better than to trust anyone in the Metal Gear franchise, but back then, this was the biggest switcheroo I'd ever been a part of. The game's primary antagonist, Liquid Snake, was impersonating Master Miller this whole time? And now he's inside Metal Gear and trying to kill me? Ohhhhhh, good.


The fight with Metal Gear actually isn't all that difficult. Just continue to run through its legs and lock the stinger missile on him at opportune times and you're golden, but it's the post-fight that's truly great. After you take Metal Gear down, you're treated to some exposition, and then engage in true, mano-e-mano, hand-to-hand combat with Liquid Snake atop Metal Gear Rex. It's truly epic. As much as I love the ending chase sequence with Liquid, I actually wish the game would have ended here, or at least had the chase sequence and kept Liquid out of it. I understand why they did it that way, it was a much more dramatic ending, but after defeating him inside Metal Gear, then knocking him off of Metal Gear, only to have him return one last time, it began to feel like a Friday the 13th movie, he just won't die.


You don't even get the satisfaction of killing Liquid Snake yourself, as he dies to the Foxdie virus moments before putting a bullet in Snake's head. Like I said, I understand the choice to end it this way, but it would have been more satisfying for the player if you got to deliver the final blow, which is something Snake wouldn't be able to finally do to Liquid until Metal Gear Solid 4, but we'll get to that in a few weeks.

Metal Gear Solid is still a masterpiece of videogame design and storytelling today, 17 years after its release. It really has stood the test of time, and like I said before, is one of my favorite games of all time. The only games that outrank it in my eyes are Super Mario World and Resident Evil 4, in that order. MGS took everything that I knew videogames were capable of and made it look like child's play. It opened my eyes to a new world, one that I was fully on board with.


I didn't find the old-school controls or the fixed camera angles to be difficult to return to, as some people like to complain about these days. It's like the people that complain about tank controls in early Resident Evil and Silent Hill games. That's how the game controls, get used to it. Yes, technology has evolved and made things easier to control in 3D games, but that doesn't mean that you should retroactively dislike something about a game. If it was perfect then, then it's still perfect now, and that's how I feel about Metal Gear Solid.

The abstractedness of the graphics, along with a muted color palette fits the tone of the game perfectly. The game takes place in Alaska, so you want colors that make the game feel cold, and the grays, blues, and greens of MGS are perfect for what they wanted to convey about the world. The story is bleak, so the colors are bleak.


I waited with frothing anticipation for a sequel, which we eventually got to much controversy. Tune in next week for the next blog, and don't forget to watch the longplays and afterthoughts videos on the Error Machine YouTube channel.

Thanks for reading.

-Dustin

Friday, July 31, 2015

Error Machine Podcast 58 - Former Fatties Fitness


Subscribe on either iTunes or Stitcher Radio.
Subscribe to the Error Machine YouTube channel where it's Metal Gear Solid month all August.
Follow us on Twitter:
@TheDustinThomas
@BygJuce
@FakeChrisCramer
@Snedegascar

Intro 0.00
Luke and Dustin turn old 1.15
Is turning 30 weird? 3.15
Former fatties talk about getting in shape 5.30
Binge eating 9.30
Dustin's Tennessee youth group trip 14.10
Luke continues his trek through Bioshock Infinite 17.00
Luke gets controversial 18.15
Fantasy Zone 2 25.00
Dustin will never be done with The Witcher 3 26.45
August is Metal Gear Solid month! 28.00
Red Ash Kickstarter 30.30
Are people turning their backs on Mighty No. 9? 32.40
New Releases 33.35
Expressing our love for Streets of Rage 2 36.05
Our love/hate relationship with horror games 38.30
Remembering Iwata 41.30
The boys disagree about Luigi's Mansion 42.45
Nintendo's Loot Crate-style service 45.50
Possible Resident Evil 2 HD Remake 48.50
Capcom trademarks "Resident Evil Umbrella Corps" 50.45
Resident Evil 6 is the equivalent of botulism 52.30
Comparing dyssentery and botulism 54.00
PS+ Games for August are disappointing 55.30
Outro and plugs 1.00.00

Sunday, July 12, 2015

Error Machine Podcast 57 - The Galien Horde


Intro 0.00
Erik went to California 1.40
Jurassic World discussion 4.50
Chris' son broke his back 7.15
Dustin can't walk 8.50
Independence Day knife fights 10.50
The greatness that is Stone Cold's entrance music 14.30
Luke played Futuridium and Titan Souls 15.45
Erik played the Gears of War Beta 24.00
Chris played Peggle 2 29.00
Dustin played The Witcher 3: Wild Hunt 31.00
Batman: Arkham Knight discussion 34.00
Luke gets fired up about the Arkham Knight story (SPOILERS) 38.30
New release 39.30
Error Machine Describes - notGTAV 41.30
Love Butt Tour 2015 43.15
Write an essay to play the new Assassin's Creed 44.45
Super expensive variant amiibo for Skylanders 47.00
Nintendo Playstation prototype discovered 50.40
People are OUTRAGED about Triforce Heroes' lack of ladies 53.35
If Nintendo were smart...1.01.15
Outros and plugs 1.05.00

Don't forget to rate and subscribe on iTunes or Stitcher Radio We also have a YouTube channel under the name Error Machine And you can also like us on Facebook.

Monday, July 6, 2015

Error Machine Podcast Episode 56 - You Forgot Creed

This week the Error Machine crew tell tales of donating plasma, getting free consoles, the late 90s/early 2000s band Creed, and eventually they get to videogames. Podcast and time marks below. Enjoy!


Check these balls 0.00

Chris don't need no plasma 1.05

Dustin gives up a major part of his childhood 4.50

Reminiscing about early 2000's nu metal 6.20

"Do you have any Creed?" 12.00

Luke got a free Xbox One 15.15

Discussing Rare Replay 18.10

Luke played more Bioshock Infinite 21.00

Dustin played New Super Mario Bros. U 25.00

Chris played Sunset Overdrive 28.50

The new releases are Chris' time to shine 32.10

Error Machine Describes: The G. G Series 37.45

Will we see the Nintendo NX in summer 2016? 43.00

Best Buy fixes their Amiibo policy 47.50

Club Nintendo is officially dead 54.25

Shovel Knight getting a physical release 56.25

Outro and plugs 1.01.45

Check These Balls OC Remix 1.03.00

Don't forget to follow the guys on Twitter

@TheDustinThomas

@FakeChrisCramer

@BygJuce

@Snedegascar

You can also rate and subscribe to the show on either iTunes or Stitcher Radio, as well as subscribing to the Error Machine YouTube channel, where you'll find gems like this one!



Thanks for reading/listening/watching.

-Dustin

Sunday, June 28, 2015

Error Machine Podcast Episodes 53 - 55

Episode 55 - Second Hand Infidelity



Intro 0.00 

Chris' new game room 1.00 
Luke's weird infidelity story 2.15 
Best Buy doesn't know Dustin's birthday 7.30 
Chris played CoD: AW and Blops 2 8.50 
Dustin played Never Alone and Valiant Hearts 11.20 

Chris comes back with some Super Mario 3D World 14.50 

Luke played Bioshock Infinite and Smash Bros. DLC 16.45 
New releases 22.45 Arkham Knight is broken as balls on PC 25.50
Dustin defends Metroid Prime Federation Force 29.00 
Sonic the Hedgehog turned 24 30.15 
The mystery that is Nightmare Circus 36.00 
Sega Channel love 37.40 
Sonic/Sega sale 39.00 
Outro and plugs 45.00


Episode 54 - Dustin and Luke's E3 2015 Thoughts



Due to a very hectic week for all the guys, only Dustin and Luke appear on this week's episode, and they're not even appearing together. Dustin kicks the show off my talking about the E3 press conferences of Bethesda and Microsoft, then Luke chimes in about Sony and Nintendo, and then Dustin returns to give his own opinions about Sony and Nintendo. We'll be back with a regular episode next week, but in the meantime, enjoy this one!

Episode 53 - Fallout 4 is a Poopy Sock


2.20 – Adventures in Amiibo Hunting
14.50 – Our favorite Amiibo sculpts
20.20 – Chris finished Steamworld Dig
26.00 – Dustin is liking Lords of Shadow 2 a bit more
27.00 – Luke and Dustin are still loving Puzzles & Dragons: SMB
31.00 – A whole lot of nothing for new releases
32.00 – Free PS+ games for June
35.45 – Error Machine describes: Rocket League
40.00 – Deconstructing Twisted Metal canon
42.15 – Fallout 4 teaser trailer discussion
46.30 – Bathroom horror stories
47.40 – Dustin recounts the story of the poopy sock
50:45 – Mighty No. 9 getting a physical release
56:30 – Outros and plugs

Tuesday, June 2, 2015

Error Machine Podcast 52 - Mohawk Guns and Gun Mohawks

Hey everybody, we're back with a brand new episode of the Error Machine Podcast. This week we're down an Erik, but the rest of us bring you an eclectic group of topics like Amiibos, Amiibos, and Amiibos, and maybe some E3 talk. 
Don't forget you can rate and subscribe to the show on both iTunes and Stitcher Radio, and don't forget to check us out on YouTube under the name Error Machine. Topics below. 
1:30 - Luke's Greninja story
6:15 - Chris joins look on the Great Amiibo Hunt
7:15 - Dustin too!
10:00 - Chris played Steamworld Dig
12:50 - Dustin played Castlevania: Lords of Shadow 2
16:00 - Luke played Puzzle & Dragons: Mario Edition
24:20 - New releases
28:00 - Error Machine describes Teddy Floppy Ear - The Race
32:00 - Splatoon special editions trucks hijacked in the UK
38:45 - More Amiibo ramblings/future wave discussion
41:15 - Chris partook in the Humble Nintendo Bundle
44:00 - Listener questions/Starless
46:00 - Cake talk
47:35 - What system we're currently playing the most
49:00 - Excited about E3?
49:40 - Fond E3 memories
51:30 - Is E3 still necessary?
55:55 - Mad Max: Fury Road discussion
58:15 - Outro/Plugs

Thank you all for listening.

Monday, June 1, 2015

Should I Give These Games Another Chance?


I know that people really love these games. For one reason or another, they just didn't resonate with me the same way they did lots of other people. While this certainly isn't the entire list, I've compiled 7 games, all of which were released in the modern era (the oldest being a PS2 game), so for the most part it shouldn't be too hard to at least go back and give these games another try. I've tried my best to pinpoint why I put them down without finishing them, and some reasoning as to why I haven't already made the return. First up is a game that I still hear people speak very fondly of.

Fallout 3


At the time of Fallout 3's release, the concept of the open-world, western RPG was completely foreign to me. It wasn't until I played Borderlands a year or so later that that cherry was finally broken. I wasn't interested in the game upon release because the only game on my mind was Metal Gear Solid 4 (very similar to right now, where the only game on my mind is The Phantom Pain). I was working at a GameStop at the time (also very similar to right now) the GOTY edition of Fallout 3 was released, and after a year of hearing people losing their minds over this game, I felt like the GOTY edition was the perfect game to play on vacation.

That's what I planned, at least. I set aside my entire week's vacation to doing nothing but playing through Fallout 3 and all of its DLC. Five hours later the game was back in its case and on its way back to GameStop for what little trade in value it garnered.

I had been playing Skyrim for months at the time, and I thought that loving one Bethesda RPG meant that I would undoubtedly love their previous efforts. But that wasn't the case. The V.A.T.S. system I found very cumbersome and for whatever reason I had an incredibly difficult time figuring out where to go or what to do, and rather than taking the time to learn, I just gave up.


I was speaking to my boss recently about the games we played the most in the last generation, and he brought up Fallout 3, and I brought up all the same points to him that I just did to you, his suggestion was to try Fallout: New Vegas.

So here's my question for you guys: The big rumor right now is that Bethesda is going to announce a new Fallout game at E3, and the idea interests me, but I have no prior experience and feel like I need some. Should I try Fallout 3 again, or should I just move on to Fallout: New Vegas. I've been told New Vegas might be a little more up my alley based on how much I disliked V.A.T.S.

Fallout 3, New Vegas, or neither (I definitely don't have the time to play both)?

Rage



I gave up on Rage because I had just spent over a year playing through Borderlands and all of its DLC when I queued it up. Rage felt like basically the same game, minus the things I loved most about Borderlands. It lacked the ridiculous characters, the humor, and the aesthetic that drew me into the Borderlands universe and kept me on Pandora for 100+ hours.


I probably gave Rage more of a chance than I did Fallout 3, and for the most part, I enjoyed it. It looks absolutely incredible and the gameplay itself I found pretty fun, I just decided to play it at the exact wrong time. If I had played a different type of game and then gone to Rage, I may have like it more.

Should I give Rage another chance?

The Souls series


I freely admit that the Souls series has done nothing wrong. Between the four games (if we're counting Bloodborne), I've only played Demon's Souls and the first Dark Souls, and even then I've probably only amassed a total of about 90 minutes of play time, if that.

I'm really interested in the series as a whole, and I love the satisfaction of finally conquering a very difficult enemy or section, but the games seem to be a little too much work for me. Again, I willingly admit that it's completely my fault, I haven't really tried to understand the game. When I tried Dark Souls for the first time, I died about four times in ten minutes and decided that it was time to put it down.


I've heard Dark Souls 2 is a little more accessible and Bloodborne is faster-paced, both of which would probably work out better for me.

Two questions: 1) Should I give the Souls series another chance, and 2) if yes, which game should I choose?

Ico



Actually, you know what? I won't bother with this game again even if you think I should, I really didn't like the few hours I played of it. I don't understand how it's achieved cult classic status. But Shadow of the Colossus, now that's a game! You should buy the collection just for that one.

Red Dead Redemption


Possibly another instance where I didn't give the game enough time to form a legitimate opinion on it. Plus I kind of went into the game not expecting to love it simply because I find the old west to be one of the most boring settings possible in any entertainment medium. And even though I like the GTA series (for the most part), I haven't liked a whole lot of Rockstar's games outside of the series.

I only made it a few missions past the initial tutorial farm missions. The world just seemed boring to me. I felt like I was just riding a horse from point A to point B with nothing but dirt and an occasional cactus to look at on the way. I know that that's not a fair description and that there's a great deal more to the game than I experienced, but it just didn't do anything for me in that short time and I didn't feel that it ever would.


I've heard a lot of people say Red Dead Redemption was their favorite game of the last generation. Should I give Red Dead Redemption another chance?

Metal Gear Solid: Peace Walker



You won't find many people who blindly support anything and everything Hideo Kojima does like I do. I think the man is a genius, and outside of a portly Italian plumber, it's Kojima's Metal Gear franchise that I would rank as my favorite game series of all-time. Over the years, I've felt like I've bonded with Solid Snake. Metal Gear is my ultimate power fantasy. Some people may have fantasies of being the ultimate action hero, charging head-on and going full force with guns blazing, but I've always thought that being a stealthy secret agent was so much cooler. That's why I've always enjoyed games like Metal Gear and Splinter Cell, I like the idea of being on a one-man mission with the fate of the world in my hands.

Then Peace Walker came out and ruined that fantasy for me. I didn't actually play the game until it was released on the Metal Gear Solid HD Collection, but I somewhat knew what I was getting into. I knew that it was separated into several smaller missions, and that it required that you team up with people online. The way I had always heard it put is that Peace Walker is like the Monster Hunter of Metal Gear games. Well, I've never played a Monster Hunter game so I don't quite know what all that entails, but I can tell you that if that's an accurate statement, then I definitely wouldn't like Monster Hunter.


Another thing that bothered me was the base-building sections of the game. I got stuck early on in the game because I came to a mission that required me to blow up a tank that was blocking my path with C4. I had to have researchers do research-y things in order to create C4. Why I couldn't just find the C4 somewhere and then use it like in other games, or why Snake couldn't just climb over the tank (it's not like he's a super soldier or anything) is beyond me.

That's where I stopped and I've yet to return. Should I give Peace Walker another chance? If so, is it possible to complete the game without playing with others? If not, would anyone like to play with me? I have it on PS3. It's really bothered me that I've never finished it, especially since it's an integral part in the series canon. And I'm so looking forward to The Phantom Pain that I want to make sure that I'm not missing any little nuances of the story.

Resident Evil: Code Veronica X



And last on the list (at least this time) is another game that is the only entry of an all-time favorite series that I haven't completed. I'm not sure why, either. Unlike Peace Walker, however, I'm already more than familiar with what happens with the story of Code Veronica. I've watched playthroughs, read the synopsis, and even read the novelization by S.D. Perry. So going back and finally finishing Code Veronica would simply be a personal pride thing for me.


The first time I tried playing through the game, I just got stuck somewhere, put it down and never came back to it. Then all subsequent attempts were after I had played Resident Evil 4, and it was just hard to go back to that play style. So, since there's really nothing for me to gain by playing the game outside of just being able to mark it off my checklist, is Code Veronica worth giving another chance?

Thanks in advance for any and all opinions and feedback. Don't forget you can find me elsewhere on the internet.

Twitter
YouTube
iTunes
Stitcher Radio


-Dustin