Tuesday, June 30, 2015

Hey everybody. I've sat here for a few minutes staring blankly at my computer screen trying to find the perfect way to say this. Unfortunately, I've discovered that there is no "perfect" way to say it and I'll just come right out with it: the Friday recap will be my final blog. My time here at Destructoid has come to a conclusion, at least for the time being.
However, I'm not leaving out of bitterness, I'm not leaving because I felt personally attacked or ostracized, nothing at all like that. There are two main reasons, the first being time, which is something that I don't have a lot of and something I'll have even less of in the coming months. I'm being trained for a promotion at GameStop, and my wife and I are being trained to become the head youth pastors at our church, both of which are going to require more of our attention.
The second reason is a very personal one. One that I'm not going to give many details about because it basically throws a fellow Dtoider under the bus, and it's a Dtoider that I love and one that does wonders for the community. Again, nothing this person did was directed towards me, they did absolutely nothing wrong, but based on what I believe and how I believe it, I feel it's just best for me to take a step back for the time being and return when the time is right. I believe in appointed times and seasons, and for now, this is what I'm being led to do.
I like to believe that I'm leaving Destructoid in the same way that I left the professional wrestling business: with no bridges burned, a clear conscience, and (hopefully) an open invitation to come back in the future.
Destructoid has been my online home since 2009, and I've had a lot of amazing milestones since joining the community. I lost my mind when one of the first blogs I wrote here got front-paged, and I continued losing my mind every subsequent time that it happened. I got to meet some of you at PAX East Dtoid meetups, and Nanashi, if we're lucky enough to get tickets again this year, we must get together again. I got an email about six months ago from Mr. Andy Dixon telling me I was being considered for a front page contributor spot, and even though it didn't work out in a paying gig for me, I still have that email saved because it meant so much to me to think that people believed in my abilities as a writer.
And finally, I joined the recap team back in October, taking over Friday recap duties for Ben Jones, or as we in the community know him: the legendary Bbain. I finally felt like a true member of the Dtoid team instead of just a dude who was writing top 5 blogs and yapping about pro wrestling from time to time.
You don't need to worry about me going to some other community. You won't see my name popping up at ScrewAttack or IGN, Destructoid is and will forever be my gaming home. This will still be the first site I get on when I open up a browser, and it'll still be where I get my news.
I'll still be writing occasionally, but for the most part, I'll be transitioning my content to being mostly video based. While I don't want to turn this into a cheap plug, here's all the places you can keep in contact with me or check out my content if you so choose:
Also, my Dtoid account isn't going anywhere. I'm not deleting it, it'll just lie dormant for the time being. So, if you PM me, I'll still get the notification sent to my email, so you can do that if you wish to have longer, more in-depth contact with me (note: the only topics I really know anything about are Jesus, videogames, sports, pro wrestling, The Simpsons, and weightlifting, so if it's outside of those parameters, it's likely you'll get a picture of me with a blank stare in your inbox)
Like I've stressed, don't be sad that I'm going on a hiatus. I like to think I've left some sort of impression on you, as you have on me. I don't know why I'm mentioning this person specifically, because we've had limited interactions with each other, but I bet Hyper Lemon Buster Cannon and I would be great friends if we were in closer proximity to one another because of our mutual love of games and sports. That's just one example of the ways someone in the community has left an impression on me. You've all done so in your own special way.
You guys have given me a ton of great memories over the past 6 years, and I'll likely stop by from time to time just to say hi (and to plug my YouTube channel), but this is what I need to do right now. 
Let's not call it goodbye, let's just say: Smell ya later...

Sunday, June 28, 2015

Error Machine Podcast Episodes 53 - 55

Episode 55 - Second Hand Infidelity

Intro 0.00 

Chris' new game room 1.00 
Luke's weird infidelity story 2.15 
Best Buy doesn't know Dustin's birthday 7.30 
Chris played CoD: AW and Blops 2 8.50 
Dustin played Never Alone and Valiant Hearts 11.20 

Chris comes back with some Super Mario 3D World 14.50 

Luke played Bioshock Infinite and Smash Bros. DLC 16.45 
New releases 22.45 Arkham Knight is broken as balls on PC 25.50
Dustin defends Metroid Prime Federation Force 29.00 
Sonic the Hedgehog turned 24 30.15 
The mystery that is Nightmare Circus 36.00 
Sega Channel love 37.40 
Sonic/Sega sale 39.00 
Outro and plugs 45.00

Episode 54 - Dustin and Luke's E3 2015 Thoughts

Due to a very hectic week for all the guys, only Dustin and Luke appear on this week's episode, and they're not even appearing together. Dustin kicks the show off my talking about the E3 press conferences of Bethesda and Microsoft, then Luke chimes in about Sony and Nintendo, and then Dustin returns to give his own opinions about Sony and Nintendo. We'll be back with a regular episode next week, but in the meantime, enjoy this one!

Episode 53 - Fallout 4 is a Poopy Sock

2.20 – Adventures in Amiibo Hunting
14.50 – Our favorite Amiibo sculpts
20.20 – Chris finished Steamworld Dig
26.00 – Dustin is liking Lords of Shadow 2 a bit more
27.00 – Luke and Dustin are still loving Puzzles & Dragons: SMB
31.00 – A whole lot of nothing for new releases
32.00 – Free PS+ games for June
35.45 – Error Machine describes: Rocket League
40.00 – Deconstructing Twisted Metal canon
42.15 – Fallout 4 teaser trailer discussion
46.30 – Bathroom horror stories
47.40 – Dustin recounts the story of the poopy sock
50:45 – Mighty No. 9 getting a physical release
56:30 – Outros and plugs

Tuesday, June 2, 2015

Error Machine Podcast 52 - Mohawk Guns and Gun Mohawks

Hey everybody, we're back with a brand new episode of the Error Machine Podcast. This week we're down an Erik, but the rest of us bring you an eclectic group of topics like Amiibos, Amiibos, and Amiibos, and maybe some E3 talk. 
Don't forget you can rate and subscribe to the show on both iTunes and Stitcher Radio, and don't forget to check us out on YouTube under the name Error Machine. Topics below. 
1:30 - Luke's Greninja story
6:15 - Chris joins look on the Great Amiibo Hunt
7:15 - Dustin too!
10:00 - Chris played Steamworld Dig
12:50 - Dustin played Castlevania: Lords of Shadow 2
16:00 - Luke played Puzzle & Dragons: Mario Edition
24:20 - New releases
28:00 - Error Machine describes Teddy Floppy Ear - The Race
32:00 - Splatoon special editions trucks hijacked in the UK
38:45 - More Amiibo ramblings/future wave discussion
41:15 - Chris partook in the Humble Nintendo Bundle
44:00 - Listener questions/Starless
46:00 - Cake talk
47:35 - What system we're currently playing the most
49:00 - Excited about E3?
49:40 - Fond E3 memories
51:30 - Is E3 still necessary?
55:55 - Mad Max: Fury Road discussion
58:15 - Outro/Plugs

Thank you all for listening.

Monday, June 1, 2015

Should I Give These Games Another Chance?

I know that people really love these games. For one reason or another, they just didn't resonate with me the same way they did lots of other people. While this certainly isn't the entire list, I've compiled 7 games, all of which were released in the modern era (the oldest being a PS2 game), so for the most part it shouldn't be too hard to at least go back and give these games another try. I've tried my best to pinpoint why I put them down without finishing them, and some reasoning as to why I haven't already made the return. First up is a game that I still hear people speak very fondly of.

Fallout 3

At the time of Fallout 3's release, the concept of the open-world, western RPG was completely foreign to me. It wasn't until I played Borderlands a year or so later that that cherry was finally broken. I wasn't interested in the game upon release because the only game on my mind was Metal Gear Solid 4 (very similar to right now, where the only game on my mind is The Phantom Pain). I was working at a GameStop at the time (also very similar to right now) the GOTY edition of Fallout 3 was released, and after a year of hearing people losing their minds over this game, I felt like the GOTY edition was the perfect game to play on vacation.

That's what I planned, at least. I set aside my entire week's vacation to doing nothing but playing through Fallout 3 and all of its DLC. Five hours later the game was back in its case and on its way back to GameStop for what little trade in value it garnered.

I had been playing Skyrim for months at the time, and I thought that loving one Bethesda RPG meant that I would undoubtedly love their previous efforts. But that wasn't the case. The V.A.T.S. system I found very cumbersome and for whatever reason I had an incredibly difficult time figuring out where to go or what to do, and rather than taking the time to learn, I just gave up.

I was speaking to my boss recently about the games we played the most in the last generation, and he brought up Fallout 3, and I brought up all the same points to him that I just did to you, his suggestion was to try Fallout: New Vegas.

So here's my question for you guys: The big rumor right now is that Bethesda is going to announce a new Fallout game at E3, and the idea interests me, but I have no prior experience and feel like I need some. Should I try Fallout 3 again, or should I just move on to Fallout: New Vegas. I've been told New Vegas might be a little more up my alley based on how much I disliked V.A.T.S.

Fallout 3, New Vegas, or neither (I definitely don't have the time to play both)?


I gave up on Rage because I had just spent over a year playing through Borderlands and all of its DLC when I queued it up. Rage felt like basically the same game, minus the things I loved most about Borderlands. It lacked the ridiculous characters, the humor, and the aesthetic that drew me into the Borderlands universe and kept me on Pandora for 100+ hours.

I probably gave Rage more of a chance than I did Fallout 3, and for the most part, I enjoyed it. It looks absolutely incredible and the gameplay itself I found pretty fun, I just decided to play it at the exact wrong time. If I had played a different type of game and then gone to Rage, I may have like it more.

Should I give Rage another chance?

The Souls series

I freely admit that the Souls series has done nothing wrong. Between the four games (if we're counting Bloodborne), I've only played Demon's Souls and the first Dark Souls, and even then I've probably only amassed a total of about 90 minutes of play time, if that.

I'm really interested in the series as a whole, and I love the satisfaction of finally conquering a very difficult enemy or section, but the games seem to be a little too much work for me. Again, I willingly admit that it's completely my fault, I haven't really tried to understand the game. When I tried Dark Souls for the first time, I died about four times in ten minutes and decided that it was time to put it down.

I've heard Dark Souls 2 is a little more accessible and Bloodborne is faster-paced, both of which would probably work out better for me.

Two questions: 1) Should I give the Souls series another chance, and 2) if yes, which game should I choose?


Actually, you know what? I won't bother with this game again even if you think I should, I really didn't like the few hours I played of it. I don't understand how it's achieved cult classic status. But Shadow of the Colossus, now that's a game! You should buy the collection just for that one.

Red Dead Redemption

Possibly another instance where I didn't give the game enough time to form a legitimate opinion on it. Plus I kind of went into the game not expecting to love it simply because I find the old west to be one of the most boring settings possible in any entertainment medium. And even though I like the GTA series (for the most part), I haven't liked a whole lot of Rockstar's games outside of the series.

I only made it a few missions past the initial tutorial farm missions. The world just seemed boring to me. I felt like I was just riding a horse from point A to point B with nothing but dirt and an occasional cactus to look at on the way. I know that that's not a fair description and that there's a great deal more to the game than I experienced, but it just didn't do anything for me in that short time and I didn't feel that it ever would.

I've heard a lot of people say Red Dead Redemption was their favorite game of the last generation. Should I give Red Dead Redemption another chance?

Metal Gear Solid: Peace Walker

You won't find many people who blindly support anything and everything Hideo Kojima does like I do. I think the man is a genius, and outside of a portly Italian plumber, it's Kojima's Metal Gear franchise that I would rank as my favorite game series of all-time. Over the years, I've felt like I've bonded with Solid Snake. Metal Gear is my ultimate power fantasy. Some people may have fantasies of being the ultimate action hero, charging head-on and going full force with guns blazing, but I've always thought that being a stealthy secret agent was so much cooler. That's why I've always enjoyed games like Metal Gear and Splinter Cell, I like the idea of being on a one-man mission with the fate of the world in my hands.

Then Peace Walker came out and ruined that fantasy for me. I didn't actually play the game until it was released on the Metal Gear Solid HD Collection, but I somewhat knew what I was getting into. I knew that it was separated into several smaller missions, and that it required that you team up with people online. The way I had always heard it put is that Peace Walker is like the Monster Hunter of Metal Gear games. Well, I've never played a Monster Hunter game so I don't quite know what all that entails, but I can tell you that if that's an accurate statement, then I definitely wouldn't like Monster Hunter.

Another thing that bothered me was the base-building sections of the game. I got stuck early on in the game because I came to a mission that required me to blow up a tank that was blocking my path with C4. I had to have researchers do research-y things in order to create C4. Why I couldn't just find the C4 somewhere and then use it like in other games, or why Snake couldn't just climb over the tank (it's not like he's a super soldier or anything) is beyond me.

That's where I stopped and I've yet to return. Should I give Peace Walker another chance? If so, is it possible to complete the game without playing with others? If not, would anyone like to play with me? I have it on PS3. It's really bothered me that I've never finished it, especially since it's an integral part in the series canon. And I'm so looking forward to The Phantom Pain that I want to make sure that I'm not missing any little nuances of the story.

Resident Evil: Code Veronica X

And last on the list (at least this time) is another game that is the only entry of an all-time favorite series that I haven't completed. I'm not sure why, either. Unlike Peace Walker, however, I'm already more than familiar with what happens with the story of Code Veronica. I've watched playthroughs, read the synopsis, and even read the novelization by S.D. Perry. So going back and finally finishing Code Veronica would simply be a personal pride thing for me.

The first time I tried playing through the game, I just got stuck somewhere, put it down and never came back to it. Then all subsequent attempts were after I had played Resident Evil 4, and it was just hard to go back to that play style. So, since there's really nothing for me to gain by playing the game outside of just being able to mark it off my checklist, is Code Veronica worth giving another chance?

Thanks in advance for any and all opinions and feedback. Don't forget you can find me elsewhere on the internet.

Stitcher Radio


Friday, May 8, 2015

Papers, Please: I Know a Code

When the topic for May's Monthly Musings was decided upon, I got really excited. Being a man who is ever-so-desperately pretending he isn't about to turn 30 (actually, it's not that big of a deal), I have lots of fond memories of videogame magazines. I have a nice little collection of Nintendo Powers tucked under my television stand that I like to take out and peek at every so often, as well as a large bank of memories of staring at GamePro and Electronic Gaming Monthly. But magazines are not what I want to talk about today, at least not in the traditional sense.

I'm a collector of many things: Terminator, Simpsons, and wrestling memorabilia, and videogames. Okay, so, like four things, I suppose that still constitutes the use of the word "many." But one of the sub-genres of videogame merchandise that I collect is strategy guides. The only problem here is that I've already written in the past about my weird obsession with game guides, so how do I approach this without treading the same ground? By talking more generally and also by speaking about a specific type of strategy guide: the password/code book.

With the explosion of retro-styled indie games in recent years, the thing that continuously and tragically gets overlooked in these endeavors is the inclusion of codes. Axiom Verge gave you the ability to input the exact same code from Metroid and allow you to play as a sexy lady. I mean that literally, too. It's the exact same "Justin Bailey" code from Metroid. At least change it up a bit there, Tom. But before that unoriginal example, I can't even remember the last game I played where I used a series of button presses, whether from the menus or otherwise, that changed the game in any significant way.

Oh yeah, I remember now...

Lots of modern developers include perks and unlockables for use in their games (often always used as pre-order bonuses and paid DLC), but when was the last time a modern, top-tier game allowed you to skip to the final boss from the start menu like they did in Mike Tyson's Punch-Out!!? How awesome would it be if From Software made it possible for you to go right to the endgame from the very beginning of Bloodborne? It would be very awesome. That's how awesome it would be.

Every early issue of Nintendo Power included codes, maps, and revealed secrets that had previously gone undiscovered to all but the most elite of NES savants. Those tips and tricks sections (or "Classified Information" for the NP reader) shaped the way that I play games today. It was these few colorful pages that taught me to check around every corner and leave no stone unturned. It's the reason that any time an NPC says "follow me," I tune that garbage out and walk in the opposite direction, usually resulting in the acquisition of some sort of collectible.

But there's something to be said for a dedicated videogame password guide. The publisher of these books (whether written as a novel or in the traditional magazine format) did an incredible service for the children of the late 80s/early 90s. These books introduced me to the Konami Code, enabling me to finally ward off the hordes of the Red Falcon invasion. They proved to me that Battletoads continues past that first speeder-bike level.

Pictured: The most useless cheat sheet ever.

Unfortunately for me, the rise of the Internet became the death knell for codebooks. GameFAQS now provides tips and tricks for free, as well as a very active forum that answers any and all questions almost immediately. YouTube took it up a notch and not only tells you what to do, but shows you as well, leaving zero room for error.

I don't know which I'm lamenting more, the medium of password guides, or the loss of codes as a gaming concept. Either way, it's an era that we'll never see return, and an aspect of my life that I'll always cherish.

Thanks for reading. Here's all my personal plugs:

My latest YouTube video
Stitcher Radio


Wednesday, April 29, 2015

Weekly Top 5: Mario Games (Platforming)

It's been a couple weeks since I've actually posted one of my weekly top 5 blogs. I do sincerely apologize. It was the first time since I started doing them that I didn't post one, which began last summer. I had a pretty good streak going on, but now I must start over.

And the easiest way for me to get back into the swing of things is to go to my bread and butter: Mario. It may be generic to say that Mario is still my favorite videogame character to this day, and I get more excited about a new Mario game than I do most other things, but I can't help it, I love that portly plumber. You can chalk it up to nostalgia and there would be very little I could say to refute that. Mario has been with me for about 26 of my 29 years on this earth. I grew up with Mario, and now I'm growing old with Mario, though he has definitely aged better than I have.

Honorable Mentions

Super Mario 64

I'm putting this as an honorable mention out of necessity and a desire to not be sent a mailbomb. I had converted to the Playstation in the mid-90s, so my exposure to the Nintendo 64 was very limited, and the small amount of time I did own the system were spent almost exclusively playing WCW/nWo Revenge. Even if I don't have those nostalgia tingles for this game, no one can deny why it's legendary in the grand scheme of gaming.

Super Mario Bros. 2

Nothing bothers me more than when someone acts like the Super Mario Bros. 2 we got in the States isn't the real SMB2. Yes, I know it was just a re-skin of a Japanese game called Doki Doki Panic, but there's a reason for that. The reason is because the "real" Super Mario Bros. 2 sucks. It sucks hard. If this were a worst Mario games list, it would undoubtedly be at the top (or bottom?). I'd rather play Hotel Mario.

Not cool.

But the U.S. game is outstanding. Was it weird? Yes. But gaming was still in its infancy, and a lot of sequels in the era were much different than their predecessors because there was no established blueprint for what a game had to be. Castlevania II was much different than Castlevania, Zelda II was different than The Legend of Zelda in every conceivable fashion, and yes, Mario 2 is different than the original, and it's amazing. You pull a vegetable out of the ground which turns out to be a rocket ship, which then flies you to the next level. That's what videogames are supposed to be.

Stop being a retro gaming hipster and admit that Mario 2 is great.

5. New Super Mario Bros. Wii

The world rejoiced in 2006 when we finally got a new, true, 2D platformer from the Mario series in the form of New Super Mario Bros. on the Nintendo DS. It was the first one we had gotten since Yoshi's Island, and some people argue that Yoshi's Island doesn't count as a true Mario game, meaning you have to go back to Super Mario World. New Super Mario Bros. was a decent little Mario game, but it seems to have suffered a little bit from revisionism over the years, but one thing that it did was lay the ground work for it's outstanding console counterpart: New Super Mario Bros. Wii.

The real innovation with New SMB Wii was the inclusion of cooperative multiplayer. But this wasn't just a game that you played with your one friend who hadn't moved on to cursing at 12 year olds on Xbox Live. This was a game you played with that friend, his girlfriend, and her cute cousin who you have no shot with. That's right, 4-player simultaneous co-op in a Mario game. This was the future!

With one player, the game is great. With four players, it's absolute chaos in the best possible way. It's one of the few games to get a perfect 40/40 score from Famitsu, and I'm sure that was in no small part attributed to the amount of fun the game is with multiple players.

It also has arguably the best final Bowser battle in Mario's long history.

4. Super Mario 3D Land

I tend to get impatient, which is why it was such a bad idea for me to buy a Nintendo 3DS on launch day. I bought it with Bust-a-Move Universe because I love the series, but after I went through all the levels in a day or two, I went months without turning the thing on, at which point, it went right back to the GameStop that I bought it from.

Nearly a year went by and there still wasn't a whole lot on the system that convinced me to buy another 3DS. That is, until Super Mario 3D Land. I was still skeptical, knowing that I would one day own the system again, and likely at a much lower price or with a much bigger screen, but Mario's call was too great. At the time I was working a third shift job, so when my Thanksgiving morning shift ended around 4am, I headed straight for the local Meijer and got in line for four hours for the red 3DS bundled with Super Mario 3D Land to go on sale. I was not disappointed..

It's one of the must-own titles on the 3DS, and one that I felt compelled to beat 100%, which doesn't happen often. Even though I just sang the praises of cooperative multiplayer, I chose 3D Land of 3D World because of its multiplayer omission. There was a greater challenge in 3D Land, and that final level was the first and only time I've ever put my 3DS into sleep mode out of frustration.

This was also one of the first games to show you the value of the 3D technology in the system. While you can certainly find all the green stars and hidden items without it, the 3D does help you in some instances. It's a timeless game, so if you've never taken the time to play it, there's no time like the present.

3. Super Mario Bros. 3

For those of you who were born after 1990, I don't expect you to understand Mario-mania, and to a greater extent, Nintendo-mania. Nintendo was everywhere you looked. You probably already know that Super Mario Bros. 3 was first revealed to American audiences in the movie The Wizard. I'm not kidding when I say that The Wizard is legitly one of my all-time favorite movies. I even gave it its own dedicated weekly top 5 list. But that's how huge Nintendo and Mario were. They created an entire theatrically-released film that was written and built around the reveal of Super Mario Bros. 3. That wouldn't happen today. Actually, that couldn't happen today. In the age of the Internet, whatever game tried to take this same course of action would be leaked months in advance.

If Super Mario Bros. 2 was a departure (like I mentioned earlier), then SMB3 was the prodigal son returning. This felt like a next-gen game. Of course, we didn't have the term "next-gen" back then, but you get what I'm saying. Mario controlled better and had more abilities, there was a map screen (which meant that you could skip certain levels in favor of others), more power-ups, more diverse worlds, everything that had already made Mario so great was made even better here.

The only detriment to the game was it's lack of a save feature. In some ways it can be forgiven; Mario game had always been a one-sitting experience up to that point, and it wasn't until Super Mario World that Nintendo realized that the game had grown far too large for saves not to be included. But, as we know, there were ways to get right to the end of the game from the first world, so you didn't have to sit unhealthily close to your television screen for multiple hours to reach Bowser's castle.

Required playing for anyone who fancies themselves a retro gamer.

2. Super Mario Galaxy

The Nintendo Wii, at least for me, became the first Nintendo console that I purchased solely for Nintendo's first-party titles. Don't get me wrong, I certainly played lots of other games on my Wii, but it was the Marios, Wii Sports, Zeldas, and Punch-Outs of the world that made me desire the system. Due to the high demand, I didn't get mine until a year after release, but it's not that big of a deal because that's when Super Mario Galaxy launched. The Wii was the first time (and likely the last time) that I stood outside of a store all night to try and get an item. I stood outside of a Toys R Us with two friends for over 8 hours in a crippling Ohio winter. By the time the doors opened, my feet hurt so bad from the cold that I was convinced I had done irreversible damage to them.

Nevertheless, when I finally got my hands on Super Mario Galaxy, it was worth every second of pain I had endured. I went through the game with both Mario and Luigi, collecting all 240 stars in about a week. Then, shortly thereafter, my system kicked the bucket. This was very weird considering Nintendo's track record of system quality. Since the system was obviously still under warranty, they repaired it and sent it back, but I lost all of my data in the process. But I didn't look at that as a negative, it was just a reason to go back and collect all 240 of those stars again, which I did.

Super Mario 64 was a landmark evolution for the series, and even though I really enjoyed Super Mario Sunshine, it was Galaxy that was truly the next step in that evolution. A lot of people prefer the sequel, but I've always been partial to this one, which is likely because of how much I suffered in order to play it.

And I think that we would all be in agreement that Nintendo needs to either make Super Mario Galaxy 3, or an HD collection of the first two. I would buy either one of those (or both) without hesitation.

1. Super Mario World

If you want an in-depth explanation why this is not only my favorite Mario game, but my favorite game of all-time, then you can just go here. But if you're too exhausted from all this reading and don't want to read more, I'll make this an abridged version. Basically, everything that was great about Super Mario Bros. 3 was cranked up to 11 in Super Mario World. I love that Dinosaur Island is one continuous world and no longer a grouping of levels into stages, allowing you to go back and play previous levels for anything you may have missed. Speaking of things you may have missed, I love all the secrets packed into this game. I love that the only level you'll encounter the Torpedo Ted enemy in is one that requires you to sacrifice your bipedal dinosaur friend. A noble sacrifice, indeed.

The Valley of Bowser was a fitting atmosphere as a buildup for the finale, with Bowser himself flying around his castle with thunder and lightning crashing, silhouetting him every so slightly. The final battle was something that I had never experienced before, and for the six-year-old kid that I was at the time, it was a very nerveracking battle, especially when Bowser's clown 'copter begins stomping its way towards you with blood on its mind.

I own the game in five different ways (six if you count emulators), and I still play it on a regular basis. Again, you can read my full thoughts on the game in that link above, but for now, I'm going to go see if there's any other ways for me to spend more money on Super Mario World.

Thanks for reading, here's where I appear elsewhere on the internet.


Error Machine Podcast on iTunes

Error Machine Podcast on Stitcher Radio

Error Machine YouTube page


Monday, April 27, 2015

Hall of Game: American Gladiators (SNES)

On this episode of the Hall of Game, I take a look at a videogame based on one of my most nostalgic television shows: American Gladiators.

If you're viewing the video on a device that doesn't show links, you can subscribe to our YouTube channel here.

And don't forget that you can also subscribe to our podcast on iTunes and/or Stitcher Radio.