The PS2 was the first system I ever bought with my own money, so it holds a special place in my heart for that reason, among several others, which I'm going to talk about now.
While they went more of the Ratchet & Clank route for the subsequent titles, The Precursor Legacy had a greater emphasis on lightheartedness and platforming, and for those reasons it remains my favorite game in the series, and I would love nothing more than for Naughty Dog to return to Jak after the release of Uncharted 4. It likely won't happen, but a man can dream.
GHII also had my favorite soundtrack of the series, with songs ranging from classics like "War Pigs" and "The Trooper" to modern rock with songs from Foo Fighters and Stone Temple Pilots to straight-up current-day metal with Lamb of God and The Sword. And I spent almost two weeks trying to beat "Free Bird" on expert before I finally managed to pull it off. That was a definite fist-pump moment for me in gaming if there ever was one.
While I didn't find the combat to be anything to write home about, it was still serviceable, and there were certainly some fun enemy encounters, but what made the game so memorable for me (and likely everyone else) were the time manipulation aspects and the way the story was told. The ability to rewind time was such a great tool for helping you get through those long, difficult platforming sections, enabling you to give it another go if your timing was off.
If there's anything negative I can say about God of War, it's that there aren't enough boss battles. Outside of the Hydra, there's only the temple guardian and the final sequence of battles with Ares. I was big into Greek mythology back then, and I was hoping I would have seen other characters like the Kraken, Apollo, or a chimera, all of which would appear in later games, but I didn't realize it was going to be a series at the time.
The word "epic" gets thrown around a lot in videogames, but if I was going to attach it to only one game, it would be Shadow of the Colossus. The fact that there are no enemies in the game outside of the titular colossi leads you to feeling so very insignificant while also making you feel like the world's only hope. While I'm not the kind of person to explore in a game without a good reason, it's a credit to Team Ico that they crafted an entire world that very few people are going to take the time to search through.
To me, the answer is a resounding yes, and I played the game nonstop for several months straight. There were so many different ways to play the game, and I wanted to see every little thing it had to offer. Defeat the bosses by knocking them out rather than killing them? I did it. Killed The End before you're supposed to fight him? I did it. Cause The End to die of old age? Did it. Scared enemies with trapped animals? Yes, sir. Shot enemy radios so they couldn't call for back up? You better believe it.
Resident Evil 4, love it or hate it, changed the way we play survival horror games, giving us plentiful ammo (or adequate ammo, at least) while still giving us reasons to sweat. It finally got away from Raccoon City and the Umbrella corporation, though it certainly has its ties to those earlier titles. It's really quite amazing that the game turned out as well as it did when you consider just how many times the game changed. The fact that Devil May Cry originally began life as an early version of Resident Evil 4 is something that's still hard to wrap my head around, and even watching early footage of the more paranormal version of the game is hard to watch when you compare it to the finished product.
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Error Machine YouTube page (<-- data-blogger-escaped-p="" data-blogger-escaped-should="" data-blogger-escaped-subscribe="" data-blogger-escaped-that="" data-blogger-escaped-to="" data-blogger-escaped-you="">Error Machine Podcast (<-- data-blogger-escaped-p="" data-blogger-escaped-should="" data-blogger-escaped-subscribe="" data-blogger-escaped-that="" data-blogger-escaped-to="" data-blogger-escaped-too="" data-blogger-escaped-you="">My Twitter (<-- data-blogger-escaped-follow="" data-blogger-escaped-me="" data-blogger-escaped-on="" data-blogger-escaped-p="" data-blogger-escaped-should="" data-blogger-escaped-that="" data-blogger-escaped-you="">And in case you missed it, here's the latest episode of the Error Machine Podcast for your auditory euphoria.